@pior knows exactly what he's talking about. So, to summarize this: 1. Work ONLY on your high poly work in ZBrush. 2. Save your projects as ztools (.ztl). 3. Export your HP stuff as an .obj for retopology or baking. That's it, you don't need to worry about anything else. And, from my personal point of view, I don't mind…
Yeah I think you really need to focus on what you want to do the most. If its characters you like doing I would cut everything else from your portfolio right away, looking at what you have at the moment the two characters are by far your best work anyway. Everything appears to have been posted in 2014/15 though so i would…
Here is one of the ideas I would like to exploit for my animations this year: A humanoid cat creature who fight with her claws. She would have the ability to extend her arms and claws to deal a lot of damages. I would like to make her gracious, but deadly like an assassin, in order to have a good contrast with my previous…
Hi everyone, I have been playing with Enligthen myself in Unity 5 ( beta ) after being inspired by Koola, parts of Enligthen are amazing the realtime stuff is lovely ( can't really cast shadows or anything ) Being able to change materials and such without rebaking allows for a lot of fast iteration and playing, especially…
Relocating was the best thing that ever happened to me. I moved from Belgium to France (Bordeaux) back in june 2014 for my first job and things have just been great. Now, I'm a 25 years old single guy so it's pretty easy for me to move to another country and start a new life. Of course, you will leave familly and friends…
I have a thing for yellow/orange the whole eastetic behind HR was up my ally, my only regret is that the artbooklet was far too small, heh. So ,no ? this tread seemed to go to games general sooooo : Personally 2014 was a disappointment all around when it came to AAA games, I'v only picked up 2 new releases in a whole year…
I don't see the advantage of the marking menu during modeling, and I think it is pointless to use the F-keys in any workflow. You should try it my way instead and will see that it is much faster than anything Maya can offer inhouse. Maya is half Softimage with the 2014 release anyway. I'm just waiting for them to make…
I dive, mostly in the pacific off of So. Cal or in the Great Lakes. If you get the chance and want an awesome relaxing dive vacation, I recommend checking out Dale Hollow Lake in Tennessee/Kentucky. You can dive to the towns they flooded in order to make the lake, and since it is man made and under extreme conservation…
Thanks failhappy, I'd skip straight to the texturing part if I could :) JostVice, thanks, this was the coolest bike model I found :poly124: I used 3dsmax 2014 with their Clay viewport mode. Will definitely put up a nice presentation once it's finished. Here is one final update for the high poly, I have a bunch of minor…
^QFT awesome post, I'm glad other people feel the same way. What torch says & Or you all can keep tooling It up whatever you enjoy most. Edit: I know some people don't have a choice, I don't mean you. I took a 6 mile walk today awesome weather, so glad I did it felt awesome when I got back. Your post reminded me of the new…