1. If you want true full-featured freeware, you will have to learn Blender 3D. http://www.blender.org It is quite easily the most full-featured free-to-use program that can be used to produce commercial work. SoftImage XSI Mod Tool is also a good option, but it is constrained in several ways that make it less flexible. I…
Hey there. An awesome piece you did so far. A few crits from me: for your base texture I think you are giving it a bit too much occlusion. I think toning it down will help to see the details and forms that are located in the tighter areas of the model. So Maybe tone down the occlusion or brighten your basecolor. Another…
I will ask the character artist to post some screenshots of the mehes and UVs of the characters. Hope he can tell you more about what has happened at end of the production time. When I look at the characters closely, I think they also did some poly crunching beside the downsampling of the textures. I know that they had to…
Alright chaps, got a load of stuff to update you with tonight. I apoligise for the sketchy information relating to poly count on several of these pieces, but as I don't have a PC that can run 3DS max, i don't have the ability to check the poly count before i put work up for critique. I'll hopefully be rectifying that with…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Hey everyone, I'm about ready to call my latest environment finished. Titled, "Leaving Solace" I wanted to do a piece that evoked something of a pensive emotion, that I could develop using a skillset I'm not normally exposed to at work: atmosphere & lighting, and dabble in to Mudbox some more. Here's the original concept I…
Hey polycount community, I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…
actually you'll look like the guy who didn't bother doing his homework. Also, in some countries certain resumes would be dismissed right away which would be okay in others. i.e. putting a photo on your CV is pretty standard in many EU countries. In the US this is a no-no. Luckily in the games industry US style resumes are…
Hey nice to see another new grad here. Anyways, I don't think 10,000 tri's is "reasonable" for a character as you have her right now. Unless you are intending it for the next, top of the line gaming company, or possibly a cinematic character model all together. As it stands, you still don't have clothes on her and at this…
Hi guys, I'm currently working on my thesis paper for my bachelor's degree. The title is "the use of modularity in the making of game environments" and in the process of that I have contacted Thiago Klafke (better known as Minotaur0) to answer some questions about his modularity and his recent tutorial. Thiago suggested…