anybody knows how to query the highpoly count of a smooth mesh model? it's in the hud, but i couldn't find a way to query it or alternativly a formula to calculate.
I can't seem to set the correct value in Poly selection Constraint on Texture Offset (UV) polySelectConstraint -mode 3 -type 0x0010 -dist 1 -distpoint 0.5 0.5 0 -distbound 0 0.5; distbound is suppose to set the Min and Max for distance. But it refuses to set to 0.5, whenever it executes it jumps down to 0.25. It is a wierd…
Hi! I want to move my camera 5 units forward with Dolly Towards Center = off, but it moves to center of viewport, not to mouse cursor. My command is: dolly -d -5 -dtc 0 persp; Quote from documentation about -dtc flag: "This flag controls whether the dolly is performed towards the center of the view (if true), or towards…
I created this tutorial for my students who kept asking how I went about doing this, so here it is in .jpg format. You can get a .pdf version on my website along with other tutorials at http://www.machinemeditation.com Please let me know if you notice any issues or have any questions.
I am new to the 3d field , learning maya at present. I am trying to develop a script , one of the module aims at separating smoothed polygonal objects. i am having problem in separating the smoothed polygons , though i have stored all the polygons in a an array. Need help with it , plz help me.........:(
Been trying to hotkey Curve Point selection mode, but I can't find the correct command. Tried echo all commands, and the documentation here. Usually I use context menus to switch between the different component modes, but clicking on a curve with polys behind or surrounding it can be a pain. If anyone knows the command or…
I'm getting an error in my script that has no affect on the way it functions, I want to stop errors so I can print the message I care about. Is there a way to do this?
I tried LS with both -hilite & -preSelectHilite... neither one gave me the other vertice hilited by the reflection settings. I found a big script for getting it the long ways.... http://www.supercrumbly.com/archives.php?sid=145 ....but that's way more hoops than I'd like to jump through every time just to get the vert that…