Hey, im planning on geting a new computer for my 3d work and sound works and leaving this for personal use, and its going to give me a clean slate with organisation, and i was woundering what do you guys do folder wise and setup wise of your folders ect. atm i just have a folder for programs and folder for textures a…
Hi everyone, Sharing some of my recent 3D animation work focused on game-ready animations. These are gameplay-oriented animations rather than cinematic work. I’m currently focusing on animation for games and interactive projects. Feedback and critique are very welcome. Open to commissioned animation work for game projects.…
Pjanssen: Use the userScripts folder instead of the scripts folder. you can access that folder in Maxscript using:pathConfig.GetDir #userScripts it behaves the same as the scripts folder but was added after Microsoft asked devs to avoid admin privileges and use the user folders for that kind of stuff. There are other user…
I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
That's awesome, Johny. Saved to inspiration folder, these are some of my favorite nextgen character heads ever. Think the alpha planed hair on the older guy looks a bit too ceegee, though, maybe try and blend it a little better with the texture under it?
Hey Xoliul, So here are my findings. 1) After deleting the Xoliul Shader files and their folders from C:Program files/Autodesk/3dsMax2012/Scripts (and Scripts/Startup folders) the Xoliul shader Icon still exists in the Material MapBrowser drop down. Should this be? 2) The original Xoliul installer made a parallel…
Hi everyone. For a long time now i've been trying to keep my scenes/folders/objects organised and named correctly. Having backed up my work the other day i realised that my folder structure and naming were still a complete mess. Urrrgh! Obviously the method i thought i had didn't work at all when it came to re-visiting old…