Updated closet: Next will be the small stone table in the middle of the room. I'm just doodling with some design/material variations. At the moment my favorite idea is a "all stone" variant with some extruded corners and runes on it. Here's the blockout:
As people suggested, I started to create a simple object. By the way, Audi R8 was done in 2016. It was my old work :-) I am looking for a junior position of the game company. Would you please evaluate my work? It is fine to criticize.... P.S 1- I watched many mental ray tutorials on the Youtube... and yet, I still have no…
We have recently released a new effects package - Final Lens Effects on Unity Asset Store. Free Demo (full-featured) is available for download. About Final Lens Effects Final Lens Effects package is a collection of image effects for simulating some properties of real camera lens such as depth of field, vignetting and…
I don't think that there are precise points on the hue wheel that are set in stone as "this is the warmest and this is the coolest". Different people may choose slightly different points for subjective reasons. This page has some interesting text: http://handprint.com/HP/WCL/color12.html#warmcircle The only time I have…
Hey, looks pretty good: One of the tools listed is 'Gigapixel AI' so I don't know how much of this is actually your work. I see you intend to add breakdown/process shots, so that's good. I recommend doing an image showing it tiled. Lots of photogrammetry based materials look amazing until they start repeating. You've also…
Welcome! Overall it’s a really nice looking scene. :) One thing that stood out to me is the focal point. Right now, the bridge and the stone lantern both draw a similar amount of attention, so it’s a bit unclear where the viewer’s eye should settle first. You could maybe push one of them more as the primary focus, either…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
This week I felt like working on some tiling textures. So far I've made 3 different stone materials and a couple of stucco materials in Substance Designer. For the stone materials, I built in the ability to change the level of weathering and age as exposed parameters. The plan is to instance them into other materials (such…
Hello there, I'm looking forward to create some gems in Maya like the ones in the following image: I understand that i might need to paint a texture in photoshop in order to apply it to the color/diffuse of a shader material. Anyway, i tried to tweak a blinn material or a Mia_material_x to get this look, but i was very…
「Disclaimer: Just like with most everything else I do; I've no idea what I'm doing... so to any real artists who's eyes I may offend; please forgive my impertinence.」 Newly joined Polycount person here, though I usually stalk this site like an obsessive person would stalks their ex. Anyhoo earlier this month came across…