all of the sudden zbrush started working on one side of my object. it does this for any subtool. if i drag my cursor near the back of this block the draw 'dot' always stays at the front. ive changed my brush, tried turning off everything (symmetry and such), nothing works. all the years of using zbrush ive never seen this.…
Like the title says. By toggling Wireframe On Shaded mode, I can make other objects' wireframe and the selected object's subdivided wireframe disappear (right side of pic), but I cannot hide the lines of the lowpoly. I would love to find a way to only show the vertices during vertex subobject mode, preferably only those of…
Sorry once again for weird discussion topic, but it's something that was bothering me for a long time. Browsing "PRO-heavy" resources like ArtStation, Behance etc. I sometimes notice one interesting moment. There are cases when I'm lukewarm or not really a fan of work that certain studio or developer produces (not because…
Hello people ! This is my second thread on polycount (first being long, long ago when I presented myself on the appropriate forum). Nice to meet you all ! I have been modeling a Character on Zbrush, did the retopo and all the stuff buuut since this character have overlapping clothes, I had to set up a tedious exploded…
Yes and no. How many sides you use depends on a case by case basis; budgets, scale of the object, how often is it used, how significant is it, if animation hides some roughness, and so on. But one rule of thumb I use is to use about 150% the amount of sides for 200% the size. Here's a mockup based around the base circle…
Hey all, http://www.marklemmons.com I put up a new site about a month ago and have been working on some new props here and there while I've been out of work the past 2 months :( Please critique my site, my work, my resume. Be as harsh as you'd like, I can take it. :p Some specific notes I'm looking for... * Is the site…
Hi, I'm looking for a 2d game artist/animator for a 2d side scroller management game I'm developing, which includes characters and the game environment. The job is paid hourly for 15-30$ per hour which can be negotiated. if you are interested kindly email me with your portfolio at the below email : GameDev209@outlook.com…
EDIT: I'm changing this post to a simple question since I realize it was dumb to begin with. Sorry for the confusion. I'm creating a transparent material inside of Marmoset Toolbag 3 and have run into a problem. I can get the lenses of this model to become transparent, but it's hiding the interior geometry of the optic for…
I am making a gun and Maya 2015 mesh cleanup tool said I have no issues on my half model. Then I mirrored and all hell broke loose. Now 348 faces it says have more than 4 sides despite the fact that they don't because when I select each one at a time and convert selection to edges my HUD says theres only 4. Tried exporting…
Hey guys, I am a digital artist from Pakistan working in the vr industry, I am really passionate about games and storytelling general, and this here is my small indie project. It's a high fantasy comic book that revolves around the concept of self-righteousness and the unreliability of the human memory system. It's my…