Sorry once again for weird discussion topic, but it's something that was bothering me for a long time.
Browsing "PRO-heavy" resources like ArtStation, Behance etc. I sometimes notice one interesting moment.
There are cases when I'm lukewarm or not really a fan of work that certain studio or developer produces (not because they lack something, but because of my own artistic preferences as audience)...
...then, however, I often discover when Senior Artist or Art-Director from such a studio have a profile, and guess what? Among "personal projects" they very often post mind-blowing and amzing stuff that is really jaw-dropping in my eyes.
But, I'd say it leads to very mixed feelings. Certainly, it makes me respect more those studios and perhaps even lead me to give a second chance (as gamer, comic reader, film viewer etc. etc.) to their releases. But also it makes me wonder, or perhaps... makes me feel very sad that those amazing creators only able to create such wonderful things I find sincerely fascinating only as "personal projects" or "side projects" or, rarely, "collabs" that happen once in a lifetime. While their "main bread and butter" is often something that I don't enjoy or prefer that much (e.g. your typical commercial mobile F2P production, or family friendly casual stuff etc. etc.).
Now, please don't get mad at me. I have huge respect for all hard working and talented artists, regardless of genres and styles they work in. However, as someone who is really into obscure, niche, underground etc. subculture/culture, I often find it interesting yet troubling... and here come the questions.
// As an artists, how hard, do you feel, it's to keep the balance between "working for industry's needs" and "pursuing your own vision"?
// How much freedom can you get, and which "sacrifices" have to be made?
// Do you often end up keeping things you really love to create only as side/hobby projects while getting paid for something entirely different? Or were you the lucky one to find the right solution?
// Or perhaps you are just lucky to be tasked with things you are really feeling being "your stuff", so there is no such "dilemma" in the end?
// Do you feel like CG might be more "restricting" compare to traditional illustration, or only depending on budgets (higher budgets = less risks)?