Updated likeness and started experimenting with the design a little and by that I mean I removed the cyborg eye from the concept and added an eye patch :) Eyepatch = Pirate
Hi, Here's the stuff from ~2013 (previous generation ;) ). I really enjoyed this project, so I decided to show you some of models that i worked on as a freelancer. All screens captured in UE3 (excluding Highpoly renders). Materials and postpro made by me for presentation (not in-game).
Hi guys! I've decided to create this thread in order to upload my latest updates of that model. It's a 3D model based on Andrew Chepurko's concept: https://www.artstation.com/artwork/B31YD This are the images of the high poly model. Done in zbrush and 3ds Max. Hope you like it guys! :) Artstation…
As soon as I saw this concept in Exotique 7 I thought it would be great to make in 3D and I finally have time to try and make it. It's a fairly rough start, I'm just trying to build up the layers so they all work together and working out the best way to do things as I go along. I'm not planning to make this into a game…
Hey all, Will be joining in the fun! Hopefully I will be able to ride it out to the end. Started a concept and collected a few pieces of inspiration work. Software: 3DSmax Unreal Engine 4 Photoshop Substance Designer Substance Painter Zbrush Xnormal
I think the biggest win is all the free advertising. Not from pirating, but from the media coverage of it and what not. No one knew about this game before. And I dont agree that priating is good for advertising, and i hate when people use that as an excuse to pirate. But, look at all the people talking about it now. And…
Hi! I'm working on a small uni project to rig and animate this model, currently i have a basic walk cycle, run sycle, jump attack loop and a special lunge attack. Im hopeing for some feedback to improve my work, especially in my poseing. Thanks in advance! https://syncsketch.com/sketch/0ab693089ab9/