Hey guys, i'm having a problem with making a game res model for production. Is it a problem for skinning if some parts of the models are not attached with vertices? Lets say, the head is separated and cover by some cloth, or the arm is a separate mesh and isn't weld to the chest. I'm really clear about making different…
he guys, i've an object that has different materials. one of them shall be a glowing light. i've a color map to mask the different parts out. i want to let one of these parts glow in CE3. but how to tell the engine that i've a mask and let only this part glow? hope you can help me
Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris. I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative. You’ve also repeated the…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Some interesting sh*t I guess. Well, yesterday and today I worked on another frame - for another painting. I think that everyone knows it ) Here it is: And then I worked on potions. What a Dishonored apartment of Hypatia without any Addermire Solution or Health Elixir? So, I created them, and also animated shader. There is…
I am a Final Year university student currently working on a concept art based project for one of my modules. The hypothetical game brief is a stealth-based action / FPS game set in a city based around themes of surveillance and controlling appearances. The protagonist is a spy operating in an environment where everyone is…
I'm Still working on this Stylize character by Eran Alboher Part 1 : https://www.youtube.com/watch?v=-PsCvI1UMtw Part 2 : https://www.youtube.com/watch?v=O25tY6OpOPQ Part 3 : https://www.youtube.com/watch?v=HG4wAx222rU
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…