Click the mask to bring up the editor on any material/layer Set the desired mask Looks perfectly fine in DDO so click apply Mask becomes 50% transparent in black areas and 0% transparent in white areas instead of 100% transparent in black areas and 0% in white areas. The thumbnail reflects the incorrect transparency. It…
Ok, so been doing some tests on a variety of models with this shader to see how to deal with masks and textures. It's a bit tricky trying to reverse engineer it, so this is only my best guess at this stage. Right now it seems that masks do have gamma correction applied (default behavior in Blender). It also appears that…
An eerie mask that is haunted with the malice of a fallen vampire. I decided to do the mask as a 3D model because it looked cool. https://imgur.com/Y5ZPTWw
Hello. Is there a way to partially smooth masked area in Zbrush? For example, if I have masked area in a form of triangle, can I somehow smooth only one cathetus/side of it?
Hey there, modelling something for steam workshop not sure what to call it yet but i guess Scrap drake should do for now the idea behind this mask is that pyro went and bolted scrap metal onto gas mask kinda like how Lil Chew Chew was put together, all scrap metal looking pieces original thread here are some images for the…
Heya peeps, quick question! How can one go about 'fixing' the issue of a Vertex-Blend material, so that you can blend all 3 material together at the same time if one wants to when using a Mask? Example of what I mean; I have Dirt material in my Red Channel, Grass in Green and Water in Blue. Each of my Vertex Color is…
Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default. To clarify I have a group which is masked to one of my material IDs I change the material ID settings in the dynamask editor, specifically the…
I'm having a little trouble making the right clipping mask for what I want to do. I have this here: The red portion is on a layer, and the white outline (which I made by expanding a border slection, so it does occlude some of the red) is on a seperate layer, so I can change it in the future if I want to. What I want to do…
Hi all! Trying to create a hairstyle in XGen and having an issue occur where it's not creating a ptex file when I try to make a density mask and is giving me the "failed to find" error. I've made sure the project is correctly set and that the file path does not include any spaces. I'm using a separate 'scalp' mesh and have…
You can't apply Levels to a vector mask, only to a layer mask. Check what kind of mask you have. When you do it correctly, you'll see the mask listed in the Channel area, like this.