if you talking about me, then I'm not offended really :) I'm rather annoyed and even that is not very strong feeling. Do you know that there is an LJ community dedicated to so called 'klukva' which is a russian word for cranberry, but its also used to describe outdated western stereotypes about Russia and russian people?…
I just wanted to provide a quick update on our goals and plans for the semester. I've received a few questions in PMs and elsewhere about what the project is, what the goals are, etc. One of my main goals is to have transparency with you, the community. We want any and all feedback you have, even if it is "That sucks." As…
Here is my work thread for my groups Game Trailer. Here is a character i designed and in the process of concept modeling I use the word Stylized loosely they are all still works in progress. Crits, comments and advise more then welcome. I am working with 3 other students still concepting from are chosen MDD brief. The…
Thanks for the replies. I'm hoping to use level streaming quite extensively if that would work. I'd like to aim for a next-gen type quality (being extremely optimistic). The zombies in cryengine are currently scripted to be persistent. The engine just remembers the location of them and respawns them accordingly. I guess…
I use SClite, basically your have the SuperPass in the NDS slot with the SClite in the GBA slot, the Superpass allows your to run unsigned ROMS without modifying the firmware. The SClite has a microSD memory card that you can place in it to store the roms on. This page goes over a lot of the different options.…
Hello back guys a lot of people have been asking me about how i did the hair. So there are the maps i used. They are quite simples, only 4 different types of hair. 1 and 4 are more opaque and are supposed to be for the layers below so you don't see the head too much. 2 and 3 are the top layers of hair and the small…
Creating a large persistent world with that many players is a massive undertaking, you will have to dig deep into Unity code to make it work. I would suggest looking closely at DayZ for resolution ideas. We have some triangle count info here. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts To make the…
Not bad at all man, progression is coming along nicely. Like Wirrexx said, really reminds me of The Last of Us or something out of Walking Dead/Dayz. The one thing that is really jumping out at me is the lack of natural Ambient Occlusion on the walls and other things where models jut out. One example being the grey/metal…
Hi Polycount people ! This is my first post here, I just wanted to share some of my last work, the VBL Panhard - Survival Custom. My first idea was to create the VBL from French army, because I think I would love to pilot it in ArmA 3. Then I though it could be better to redesign this army vehicle and adapt it to a more…
You guys did such a great job with The Division, i was just blown away at the detail, but also the quality of the details. Just the detail on the roads, with the snow/dirty snow here and there was really amazing. I can't play at the moment but i really can't wait to explore those maps. I have been watching this guy on…