I still haven't had time to delve much into my 3ds Max book, so I've been using what little time I do have to practice with the 3dsmax -> Cryengine workflow by creating simple props. I have also decided that I will continue my work with this level with the goal of making it a viable multiplayer map. This week, I have…
Hey guys, I have started learning UDK a few days ago and I'm currently in the process of exporting my models. However, no matter what I do, I can't achieve the same level of quality as in Xnormal, or CE2. Here's the comparison: As you can see my normal maps in UDK look washed out - although turning on SRGB setting helped a…
My latest skin published to the CS2 workshop. Looking for some feedback. I focused a lot on the color scheme and normal map for this one. https://steamcommunity.com/sharedfiles/filedetails/?id=3176332240&result=1
I have different test results with painting in CS4, the tablet FPS is actually a hell lot lower as lets say CS1 or CS2. CS3 was okay but still with a hick up every now and then with painting. I compared with a friend CS3 and CS4 and CS2 all next to each other with a Wacom intuos 2 - and we noticed a very dramatic…
Hey there everyone, I'm hoping to get some help here cause I really need some to help with learning 3DS MaxScript. I recently started working with it to do model importing scripts from games, and may eventually move on to create exporters under the same bases, but that's for another time. For the time being, I need help…
Post them here and I'll update the first post with the link. Please provide a contactsheet and the version of Photoshop it was created with. Note that these may not be backwards compatible. Brushes don't need to be entirely your own creation. Mine are about half my own stuff and half brushes from other people's sets, for…
Basically, this is all for a contest on cgtalk, but the situation is that I've yet to recieve a critique and I've really only received a couple comments of any kind. So in an effort to improve my character designs and their corresponding models, I'll post what I have here for you to tear up at your discretion. My idea for…
That number is the average luminance of the scene, which is the "intensity of light being emitted from a surface." Using a pure white, no specular material on a plane perpendicular to the light direction helps get the brightest value from the scene, which is what we're basing all of this on. Make sure you have all other…
I don't want to step into the interesting discussion because I like the ideas being bantered about by both of you. but I did want to interject something into what Greevar said: While this is considered a greener technology it is not sustainable or renewable. It leaches off the heat in the earths core which might be a vast…