Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
Hi :) Blender and Unreal Engine 5 (UE5) can work very well together. Blender is a powerful 3D modeling software that can be used to create assets for UE5. UE5, on the other hand, is a solid game engine capable of handling complex scenes and animations. There are several ways to import Blender assets into UE5. One common…
Hello everyone! My name is David, I am an avid Blender user and a soon-to-be Games Design student. I have done a series of tests to see what is the easiest way to set up smoothing in Blender and how to correctly export that smoothing information in FBX format for later use in Unreal Engine 4. I would like to share the…
Hi Blender 3.0 Win10 Just textured my character in TB and trying to get it into Akeytsu from Blender. Finally got the texture included with the fbx but it seems only single nodes are recognised. The normal map needs a bitmap and a normal map node to work. I have looked everywhere and there is some talk of blender render…
This is my first ever model in blender! I recently graduated so i wont be able to use Maya for very much longer, so i felt like now would be a good time to try to learn blender. Modeled and sculpted in blender, painted in substance painter, and rendered in Marmoset. If anyone has any useful blender tips let me know! I…
Hello guys, I just moved into the 3ds Max from blender but their interfaces are so different, and I couldnt get use to it for now. :( I will watch tutorials and more to get use to its interface to carry my models into a new level. But for now I am thinking about continue with blender untill I learn 3ds Max. And the reason…
So I'm coming from Blender which I've used since like idk 13, 14 years old somewhere around there. So I might be a wee bit biased towards Blender. Anyways since I want a job in this industry I need to learn the industry standard software, thus why I'm trying to learn Maya and will probably try learning 3ds max afterwards.…
Great Idea for a thread, but unless i've missed some specific issues I honestly feel there probably isn't much that is needed other than strongly suggesting that users switch to xNormal to bake out the required input maps. Though Blender is great in many wyas there are issues with using it to generate input maps and I've…
Watch here - https://youtu.be/nNHsIcW356I?si=IeR9Bb9W4ErvkG2g This is the biggest project I’ve ever done in Blender and I’m pretty chuffed with how it turned out. Designing and building the world was especially fun! I aimed for a fresh take on cyberpunk, imagining society in an advanced—yet not too distant—future. I drew…
One way to do it is with GoZ (or the GoB plugin for Blender) You have to jump through some hoops to get it working properly but that info is all on the web. If you are retopoing then sending a decimated version of the finished mesh to Blender is usually enough. 1/ Download GoB and activate it in Blender. 2/ Transfer a…