It's been a while since I last posted any update on it. Finally found time to finish it. Had to redo all the uv's which were a mess and also devided it into two seperate texture sheets. Here is the final result The podium is a seperate object 317 tris. The 9999 Tiangles is just for the Walker. Here are the bigger thexture…
I know, I know, another generic real world gun model! I recently discovered how awesome 3D Coat voxel modeling is and after doing a few generic techy gizmos I decided to try something more realistic to test the workflow. Im extremely happy with the workflow between Max and 3D Coat and I only had to sub-d model a few base…
You can build materials with blueprint if you're feeling masochistic enough - you just have to start with an empty one and modify it. you can make tools to rename params, redirect noodles, replace textures, add nodes etc. but generally speaking there are far better ways to solve the problem. The only time I've ever found…
This 2,5D zbrush canvas is inconvenient as hell , even using layers. Instantly destructive once you drop a thing . You have to plan evry step ahead. Evry fill color if you expect to extract some masks later. It never got a single update since 1999 release. And so far nobody tried to do a decent non destructive alternative…
Yeah, I know what you're thinking: The topology isn't even, or I need more subdivision levels... Here is my base mesh: http://gyazo.com/e33e9fbcf68f2c7d6551cbe17949c84c This is sculpting at subdivision level 6: http://gyazo.com/c64653f5ca1554b0b2234916117de765 Smooth shade is turned on, and same results for both tablet and…
Hey guys! I haven't posted here in a long time. I made a new year's resolution to finally get my ass in gear before university starts (I actually stopped wasting time and applied!) and learn to do some art. Unlike all through 2010, I've actually been keeping up doing stuff so hopefully I keep at it. The first thing I want…
Hello everyone! I'm new here, and I've taken the opportunity to create this thread because I am learning how to model highpoly in 3DS Max. Keep in mind that this is my first time modeling with Turbosmooth, so I am essentially flying blind. Any help you could give me would be greatly appreciated. :) Without further ado,…
It's hard to take seriously a plea to "be objective" from a post containing the phrases "good little socialist", "MSM kool-aid", and "nanny state". Hey, someone already pointed out the absurdity of warding against claims of conspiracy, while simultaneously insisting that our governments are out to get us ... right? Just…
Hey guys! I wanna share with you my latest weapon with a very brief modeling breakdown (using fusion design timeline). Hope you like it. Also appreciate your comments and critique :) . Modeled in Fusion 360, optimized in 3ds Max, highly poly was done in Zbrush, textured with Substance Painter and rendered with Marmoset…