So heres the deal. These are some screenshots of the plane i've been working on. I am not sure if I am going in the right direction on modeling out the plates in the high poly or not. Any advice would be appreciated as I was about to start unwrapping the low poly but I'd rather not unwrap it only to find out the high poly…
[UPDATES AT THE BOTTOM] Hey guys! After a 10 years break from 3d graphics and polycount I decided to get back to it. This means I have to learn all the stuff I've missed in the last 10 years, basically anything which goes beyond diffuse and spec maps :poly136: As an exercise I decided to redo one of the last models I did,…
Games Consultant Believes Nintendo NX Could Be "The Defining Video Game Controller Of The Smart Device Age" DeNA have entered into a business and capital alliance with Nintendo, wonder if this is anything to do with the new console? some kind mobile phone that hooks up to smart TVs, makes free Skype calls, a steam app…
So the stretching occurs because as you can see those polygons are not perfectly square on your model. Therefore when you make them perfectly square on your UV layout it will stretch the texture. If you don't want stretching the most accurate layout would be closer to what you had before. To alleviate some of the…
Hey guys, apologies for the confusion - I replied to this thread and addressed the previous posters who were kind enough to give me such excellent feedback. Unfortunately, I dont see that post... Not sure where it went? :( Anyways, thanks again: I took everyones crits into consideration and made changes based on pretty…