Low Polygon Character Modeling Instructor - 3 month contract (The Dave School)The Digital Animation & Visual Effects School at Universal Studios Orlando (The DAVE School) is looking for a Character Modeling Instructor. The position will start out as a 3 month contract with maybe a potential to turn into a full time gig.…
Hi. I am working on a sci-fi + realistic environment in Cryengine 3 SDK. The idea is to make a portfolio-ready piece. The concept I am using is the one by madspartan013 in Devianart. Here are the specs: Final rendering engine: Cry engine 3 SDK Game play: Very little gameplay elements, but mostly for environment display…
Any of you guys buying into the idea going around that the end is At first I was like come onnn but after reading more about people's thoughts I think I'm into it. This guy explains it pretty well…
Hi all, This is a personal project and fanart piece of Dark Souls 3, based on the statue of the DS3 Prestige Edition. The game is just awesome and I really like Yhorm The Giant, so I've decided to start working on a real-time version of him. He is made of 65K Tris with 4 x 4K PBR-Texturesets. Modelling done with ZBrush,…
Here are the final renders: model I hope you like it! ------------------------- I started working on the assault rifle from Halo a while ago. I want it to be a remastered version of the Halo 3 rifle, with the amount of detail the Halo 4 version has. I don't like the sci-fi look on the Halo 4 ar, so I tried to keep certain…
I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. There is a Toolbag 2 export guide, but not for toolbag 3. Is there a certain existing preset, or best export settings described somewhere? For example, the Metalness preset?
This was a project I did last weekend. EDIT - Sketchfabs added below The goal: create an animated character from scratch, from a single concept image to in-game(UE4), in 3 days. Day 1 - sculpting in Zbrush(high-poly creation) Day 2 - retopo/UVs/map baking/texturing Day 3 - rigging(CatRig)/skinning/animation/in-game Some…
https://vimeo.com/217559305 Do you have the desire to learn? The hunger for knowledge? You’re in luck, we’ve just released a new video tutorial that focuses on the refraction shader. Uncover the light-bending mysteries of the universe as we show you how to create a variety of different types of glass and gem materials.…
you would want [0,3[, so you get even intervals 0-1, 1-2, 2-3 could do 0,2.999999 or to make sure you never get 3 ;) is there no integer rand? then you could just do rand() % 3;