Hi. I am working on a sci-fi + realistic environment in Cryengine 3 SDK. The idea is to make a portfolio-ready piece. The concept I am using is the one by madspartan013 in Devianart. Here are the specs:
Final rendering engine: Cry engine 3 SDK
Game play: Very little gameplay elements, but mostly for environment display
Modelling / Uving: 3ds max 2012
Hi-poly sculpting: Mudbox
Texturing: Adobe Photoshop
Normal map generation: nDo2, XNormal
I would like to get crits from the community. If you see anything that could be improved on, please feel free to comment. Thanks
This is the concept by madspartan013. He has open ocean behind the building, but my scene will be more closed with mountains behind.
Replies
This is shaping up nicely now except the scale seems a little off - the column of rock beneath the tower is larger in the concept. I'd also be wary about tinting the sky light yellow (mid-afternoon) as the concept has a bright sunny day feel.
This is starting to shape up quite nicely. Orange water seems too illuminated, I'm guessing it is supposed to be polluted dark brown dirty water of sorts.