Hello! This is my very first time using PolyCount, and what a better way to introduce myself and the situation. My name is Brittany Batchelder, and I'm a professionally working Illustrator & Writer for the Book/ Tarot & Publication industry, and currently a freelance 2D Concept Artist w/ 3D Art Skill-sets. UPDATED: June…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
Just out of curiosity what app? Are you using IK/FK blending? HandL HandL_A01 (1st finger "A" 1st digit) HandL_A02 (1st finger, 2nd digit) HandL_A03 (1st finger, 3rd digit) HandL_B01 (2nd finger, 1st digit) ect... Normally there is a prefix, I use the characters Initials so the whole name looks like XY_HandL_A01 If I have…
Been a while sense I've worked on a personal project of this scale. So im trying to just have fun with it. Ended up going back and adding more ideas to the blockout and am feeling happy with its evolution. I am adding an interior section of the tree that can work as a great hall or possibly a witches den. Not sure yet...…
Hey guys, I have been practicing painting in Photoshop a lot lately, mostly human faces. I figured I would start this thread, and post the 2d work I do from here on out. I'm trying to create some decent work for my 2d art section of my portfolio (the stuff in it currently is really old now and embarrassing) also I would…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…
some awesome 2d motion and design stuff in there, but i dont think the 3d animation holds up to it. Specifically the squid bit. Since all of the 2d motion is pretty exaggerated, it may not hurt to push the 3d motion a little more in that direction, with the exception of the camera, which was making me dizzy by the end of…
very nice, i am not an environment artist so do as you wish though my 1st thoughts with fresh eyes cause i have not seen this thread at all up until now, you asked here are my .02's cents, 2nd floor far right balcony "fence/ledge/guard" is warpy at middle for looks or interest sake? but for me it stands out to much as an…