Upper Body looks great, the legs and boots especially need some refining of the detail, the textures look murky and undefined. Hands are well done. Maybe make the holding tank on his back a little more interesting, I feel like it defines who this character is for it to be just plain grey metal.
Had a couple hours this week to work on this again. Refining shapes but trying to keep the silhouette. Pretty torn on the wires. I like the way they bring in a sense of flow to the design, leading the eye from one shape to another, but I feel it may be cumbersome. Will continue to teak and define shapes. Update soon.
hmm I would'nt worry about ditribution of polygons just yet..espesially if this is your basemesh...some bits of the mesh are going to be denser than others when it comes to your sculpt...if you need to bump it up..just subdivide it up to the next lvl...retopo the geometry once your forms are defined by the sculpt as far as…
Here's some more WIP: I've mainly worked on the torso, as well as arms and lower legs to define the "holes" in his skin revealing the underlying bone and muscle. I'll refine this a bit more further on. So far I've pretty much ignored the hands and feet, which will get the needed attention soon. :)
I am looking for constructive critique for the following models. All of the models I am not worried about polycount, but am simply trying to get them as realistic as possible. Models were either made in zBrush or Maya 2014.
locusts are pretty much humans with some exaggerated anatomical proportions, some of the anatomy is way off in this, pretty much all of the leg, not to mention how the upper body has fairly defined muscles then there's next to nothing in the legs. The character also looks like a big rectangle, where's his lats / obliqs /…
It looks like you are defining large forms at high subdiv, try going down a few and smoothing things out before going back up. When you define larger forms at high sub lvls you end up with unsightly smoothing errors. Getting better tho just keep looking at ref and refining. I would suggest looking at some pics of people…
I think your robot design is interesting, but you really need to define your shapes to make it read well. Right now, the texture feels like a blockout. I can't really tell how this robot is constructed. The shapes are hinted at, but they are not really there. You need to really go in with a tiny brush and refine your…