just to help the thread, it might not be what you`re looking for but if any animators / character artists / riggers have a look, there are these. www.animationmentor.com - animation only www.ianimate.net - animation / rigging www.animschool.com - animation / rigging / feature quality character modelling
are you only doing flipbook type animations? if you are using cameras to film your animations, you could always get them to do stop motion animation on everyday objects or even animations of themselves moving around.
Long time no update, feels like work has taken over my life :sweat_smile: Alternative Outfit Ideas 'Humungus' Pyro Style Something in the direction of 'Mad World' - black and white even?! Or hand-painted diffuse, like Quake skins? Minimal Progress Since last update, I tweaked the model some. Tried different poses to get…
Hello I'm a beginner wishing to start seriously and improve. I currently draw 4 hours (at most) a day but I need to push it further. There was a podcast by Feng Zhu (Design Cinema Podcast EP 6), and I remember something like "it needs to be at least 6 hours or longer or else you will never reach professional standards".…
It's fair bit of a hassle to sim in Unity and bake out to FBX. You need Recorder and FBX Exporter packages in the project add rigidbody and joint components in unity for Simulation, then record the sim to an animation clip; apply the recorded clip back to the character and then export the character as an FBX animation.…
Objective reviewing is still possible to a certain extent honestly, just to give an example, lets talk about side scrolling games, there are 2 kinds, fast paced and slow paced (ei: old school). Many of the slow paced side scrollers tend to do the animation-follow upon your attacks, meaning you cannot break out of them once…
Thanks for the feedback.... My research question is; While investigating virtual reality technology, animation, games, and narrative; 'What are the effective translation processes that portray character emotion within narrative for advertisement messages?' to give you an idea of my project process... here are my aims and…
You've gone off course a bit and strayed from the reference. The base mesh was pretty lumpy and you didn't take the time in the beginning to really push the anatomy where it needed to be before you sub-divided and rushed to the tiny details. Because of this it lacks weight and definition. The last image is a HUGE red flag.…
So here is my finished model. Try to texture it to the best of my knowledge and the references I used. I'm including in screenshots of it. Also I"m including in the references I use to help me out to show what kind of style i wanted to go with since it anime and it original dra wing. So any feedback on how I could improve…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…