https://vimeo.com/457274458 Subdivision surfaces are piecewise parametric surfaces defined over meshes of arbitrary topology. It's an algorithm that maps from a surface to another more refined surface, where the surface is described as a set of points and a set of polygons with vertices at those points. The resulting…
so I'm making a chess board. I did it two days ago perfectly, using refine. Now, when I attempt to add a vertex in a spline, it only work on the very bottom portion, i can't add it anywhere else. can anyone help me?
Just a quick update, I'm currently on refining the super blocky assets so that they have meaning and context. Hopefully its starting to define the scene a little better. It's all just 3DS Max work at the moment. I've added placeholder decals too but these will be replaced at a later stage.
Hi, we are currently working on a high volume project with 3D Scanned Assets (all of the same type), and looking for 3D-Artists who are experienced in scan refinement, texture post and working in a very organized structure. Software of use is up to you, as long as the technical requirements are fulfilled. Automatization is…
Small Update: Started refining the head a bit more. The scarf still needs some work. I need a better way to define how the folds lay. I'll try to find some real world reference. Retopped the sleeves for better definition and shrunk the shoulder width. Thoughts?
for all the detail in the rest of the body the back looks like it's only on the 2nd pass, most fighters have pretty defined muscles even if they're not bulky, can only see hints atm whereas the rest of the body has pretty refined muscles. Other then that looks good :D
Hey guys, this galaxy is made by a simple plane and added material on it. However, I want to instantiate a particle system on but it has to follow the exact shape of the galaxy itself. It's a mobile platformer game and I have to say i'm new to particle system in UE4. Any help would be much appreciated :) )
Tutorial using Facebuilder: https://www.youtube.com/watch?v=sf88UeC7LmE Defintely a better way to create a base mesh locking down proportions then refine with sculpting. Would be nice if u could do this with the body as well.
id suggest working on refining the line art - once you do a scratchy sketchy thing, create a new layer, drop the first layer down to 5% opacity, and draw over it, being cleaner and more precise. You can continue to refine your lines this way until you feel comfortable. You can also go back in and erase of of the extra…