Hi! I'm looking for feedback on my server room environment created in Unreal Engine 4 that can help me improve as both an artist. Anything you can think of is appreciative! :)
depends on experience, company and where you are (US?). It's kinda like Engineering. There's engineers who build kitchen blenders and there's Engineers who build rocket engines. It's similar in games - totally depends. I know people who work on low end browser games and I know people who work on AAA games. Neither of them…
All of the next gen engines ( that I know of) are moving to a PBR ( Physically Based Renderer) engine. It's basically a more accurate lighting model. Currently the only PBR engines available are Marmoset Toolbag 2.0 and Unreal Engine 4. You can learn more about PBR here…
[ QUOTE ] Collaboration between Softimage and Epic [/ QUOTE ] YES!!! WOOOOOOO! Just to add clarity to my previous post, there is a difference between an engine and a game. There is no information of a game being developed on the Unreal3 engine that we know of, other than the one epic obviously has up there sleeves in order…
Are you doing this 100% in Maya or are you working with an engine of some kind? Typically the engine will handle the swapping, you skin the new mesh to the bones (or bones with identical names) and then the engine swaps meshes and joints as necessary, but that all depends on what engine and the programer handling it. If…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…
that's pretty awesome...I love these development threads...Is GuildWars 2 using its own proprietary game engine or is it one of the major engines like udk?
usually, yes.. could be that they are generated by hand for other engines though. some engines also allow direct access to mip maps as opposed to autogenerating them.
I always thought that it depends on the engine and platform if intersecting polys are a problem. Most modern engines for pc games don't have a problem with this I think.