In reading this thread what strikes me foremost is that you seem incredibly caught up on techniques and methods for doing things, as if knowing this stuff will make you better at art. It won't. I was like this too when i was starting out. I used to dissect pictures and imagine what brushes people used and the order they…
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
http://www.adobe.com/products/acrobat3d/main.html Click on the example PDF and you can see it in action. You can navigate around the 3d model within the PDF. Pretty sweet I say.
Hi, Besides Sub-D requirement, is there any benefit to using more quads on a cap? For example: The model is intended to be used in-game (on less than powerful hardware).