This is something max struggles with. Sorting opacity maps especially if they are stacked takes forever the more transparent pixels there are on the screen the more sorting it has to do. It's always faster to do it with geometry rather than opacity maps or reduce the number of trans parent pixels by cropping the geometry…
Well... about a few months ago I read a couple of articles about emotions and how you can convey them in games (I guess one of them was a talk from David Cage). Disclaimer: By no means I say I am the best regarding this subject, I am just stating what I have managed to collect while I tried to search for this subject…
highlights for me: I spent a bit of time around the THQ booth for obvious reasons, so I got to tinker there a bit. -Suprisingly, the little movie-tie-in of Monster house played really fun. Nothing new, nothing special, but it was humorously old school. -The trailer for Supreme Commander was fantastic. -got to demo titan…
Hes looking good. A couple of things: - His head seems pretty big, I think you have the general thick/muscled humonoid moster proportions down, but the large head is making him read as pretty short. Im not saying like a hulk sized mini head or anything, but scaling it down a bit to make him feel a little taller might help.…
@Biomag Ohh and the Character is right now on Ice bec first was a Arcade game like Projekt with a frinde (still working on one part for Portfolio) than my Thesis and right now we got a graduation project where I want to start asap. so I need to see if I can even find my time ^^'. Just so but my graduation project is some…
Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll be…
Hi guys Who is going to FMX this year? looks like they are going to put on a good show for the 20th anniversary. http://www.fmx.de/ [ame]www.youtube.com/watch?v=bSYhig8UiM0[/ame] [ame] https://www.youtube.com/watch?v=6_0oteS8P6c[/ame] [ame]www.youtube.com/watch?v=cFQKZHv0ppQ[/ame] Would love to hear more from studios like…
XRef's can be a bit buggy. Pitfall 1) Sometimes they'll stop updating when you update the source model. So its normally best to wait until you're done with an asset before placing it. If you're in and out of the source file making edits, there's a good chance it will freak out. When it does freak out, you'll close the…
yea see thats the thing I hear is hard with this kinda career, dont get me wrong theres nothing else on the planet I rather be doing than 3d. But it seems that qite often are type of careers have tended to make us become conditioned to work and work more to only improve and be better than one another to create somethign…
Warby, I sent that email...first of all I think that is very unprofessional of you to post this email. I have worked with many artists and level designers in the past and they are placed, it is legit. When I wrote this email, I knew about you back in the Make Something Unreal contest because I wanted you to join my, then…