I am structuring a new approach to the 3D side of a BTEC Level 3 Games course. I would love to hear from the community: hobbyists, students, those in industry, other lecturers and so forth, as to what they believe is the best method to learning 3D from scratch in a classroom - or their experiences in doing so.
This one is probably pretty easy, but I like the quote so what the hell: (when asked if he believes in Karma) "Karma is justice without the satisfaction; I don't believe in justice."
i agree with BrodyB, but I believe that it is due to the fact that it's still a work in progress. i believe the plant is missing it's head if you go by the concept.