I am structuring a new approach to the 3D side of a BTEC Level 3 Games course. I would love to hear from the community: hobbyists, students, those in industry, other lecturers and so forth, as to what they believe is the best method to learning 3D from scratch in a classroom - or their experiences in doing so.
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In general, if the course introduces me to problems and shows me what different tools can be used to tackle problems, that's more valuable then explaining common solutions. In other words if I go to culinary school don't teach me a recipe, teach me the properties of salt and pepper and how people feel when they are hungry.