You might want to try something like this... start with a larger shape, that already has some falloff like a PRABOLOID. Use a TRANSFORM node to OFFSET it slightly in X, then use either another TRANSFORM or a SYMMETRY node (in my case I have my own symmetry node) to mirror the offset shape across the Y axis. It will…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
@BillyJackman, "stab at the eye" sounds really painful :p But jokes aside, my only critique would be in regard to the eye itself. Right now everything about it is so perfectly round, it seems out of style with the rest of the prop. Maybe if the surface was less smooth and/or the pupil texture not as sharp..?…
Cheers all! I do know that the grunge maps are heavy, I'd actually used clouds previously by the effect isn't as nice as the grunge. Still, there's a project for us - Cheap Grunge. Rogelio, yeah when it comes to the blend node I also wondered why they didn't have screen and overlay built into the blend node. You can see…
MRV is an open-source multi-platform python development environment to ease rapid development of maintainable, reliable and high-performance code to be used in and around Autodesk Maya. MRV adds a lightweight convenience layer on top of the Maya API exposed to python, correcting inconveniences and sources for common…
DeepVoid is a free FPS, made with UDK by a small team of 3D enthusiasts. It's a multiplayer fast-FPS, aiming to provide hardcore gamers a good experience. The game is set in a close future, with two factions fighting in deep space. It features Team-Deathmatch and Capture-the-Flag game modes, in futuristic environments. We…
Hey, thanks for posting the problem. I forgot to compensate the ambient light for pre-multiplied-alpha in maya. If you want to fix it yourself locally, then you can: Enable Advanced Mode Go into traditional game surface shader Go into "InsideLightLoop" grp Find the node "AmbientLightAndAO" Create a "Multiply" node Connect…
I attached a quick example below. I'm struggling with how to derive a solid one-bit style mask from two heightfields blended using the max style blending. My mockup below is basically approximating some pebbles I want to blend on some sand. But I can't use the original pebble generator as a mask because a lot of the…
Ah yeah, the lines are blurred with UE3. Programmers can write a shader (like HLSL) that generates the inputs for the nodes in our material editor, but we can also switch the material editor to use "Custom Lighting" Which means you can generate the whole lighting model in our material editor (some stuff is still done in…
Hi all, We've run into some issues with maxscript's event callback mechanism. It doesn't seem to have an event for after all items in the "queue" have been deleted or added. Backstory: we have a dotNet listview that displays objects, and some of the object's properties. When the user deletes or adds new items, the list…