When you run new Maya for the first time it asks you whether to create new default config or migrate existing config from previous version. So just delete 2016 config folder and run over again and choose migraton option.
"Constraint Not Completed" is the generic fail message for AssignConstraintSelection() in controllerfunctions.ms. (It's in the 3ds Max install folder.) If you are comfortable with script you can modify the function to output more debug information. If not maybe you can share your file so we can dig into it.
Oh sweet! I'm adding that reference to my folder right now. Thanks for the advice! I'm going to be using UDK for my next environment. That way I wont have to worry about any trials. I learned lots in Unity working on this though!
I just tried that with no success. I have both CC x64 and CC 2015 x64 installed and tried them both. One odd thing it's doing is writing an empty folder to my desktop labeled "previewer." I've never seen this before with NDO.
Sorry you are having so many limitation problems. Have you considered running as a standalone from within ZB? The Zscenemanager runs that way. Maybe you could get in contact with the creator. http://www.zbrushcentral.com/showthread.php?198711-ZSceneManager-plugin-(SubTools-folders)
I changed the path, I'm hoping I must keep in the double back-slashes between folders, correct ? Otherwise I'm getting a syntax error on line 4.0, although looking at your code, from what I understand of MEL, it looks fine.
You know, You guys can create a MAXSTART.max file and put all of your settings in there, it will load them by default every time you start a new scene. set the file up with all of your settings then put the maxstart.max in the main max folder.
allright i grabbed the shots off of the highrez version of the video. Tried my best to avoid the motioned blurred shots and instead get nice closeups of the details. Save for your inspiration folder or something.. Try not to link outside, or the koreans will kill my bandwidth
MAYA drag and drop images from windows explorer into hypershade to import whole folders of textures at once. This is much better than having to browse to find textures. so many maya features i love but that one saves me soooooooo much time.
This is so beautiful. The color, this is my favorite "style" you'd say. It's like, magical and fantastic, makes me drown in my own thoughts. This is really, really awesome. I put this in my inspiration folder. Thanks for making it, and 10x more thanks for the informative tutorial.