the mmo bashing was a bit too much, considering the trailer speaks so well on its own without that. It's better to keep it to how your game is good, not how you think everyone elses is bad :) Changing instance zones looks according to the quest results is not what I call a dynamic persistant world, considering it will only…
First project with my independent study is to model a hero prop from reference. I've been working mostly on environments or dioramas with my other classes, so it's nice to have some practice with a single piece. The concept was created by Epic-Soldier, "The Conqueror" found…
Adding some depth to the landscape materials. Adding smaller foliage and scatter meshes. Made the ground textures heightmap blend better. Adding a more realistic road texture (photosourced). Going to add some dead trees and red trees soon to replace the green placeholders. Next, will start on the hero meshes soon -- boat…
I've been playing with my pipeline and learning some new features in Painter but I think I have a rough feeling of my metal in the scene. I'm about 70% happy with this test. I'm still adjusting. Obviously more updates when I get the other pieces of my hero pieces textured up. Prob by the end of the weekend.
Did a quick item based of a concept by DoubleLeaf. I really like making items for different heroes, its always fun to learn how they were built and modeled and textured. So I present to you, the Scintillant Crown http://steamcommunity.com/sharedfiles/filedetails/?id=205321155 Always down for collaboration and especially…
Good question. Right now this is, at max, 1024 res. We have not yet had the opportunity to see what size of textures we can use in-game, but my money is in the 512 ballpark to be safe. Though this character is a hero character, so I might be able to wiggle out a 1024 res, but I need to talk with our engineer first.
I've just got my 1 year InstaLOD seat this week and tested it in both Max and Maya. Pretty decent results for a few clicks, but the topology in all the tests I've ran haven't been the best. Amazing for non-hero/Lods/draw call optimisation, though. Nothing else like its features for practically no work involved.
I backed them the the other day, looking forward to the release. I amazes me though that two people were willing to pay $1000 each over the previous package for what amounts to a one hour skype call. They must really believe they'll get a lot out of it, or they're just willing to pay that much to talk to their heroes :p
fair enough, my thought was to have a skull on his sword since he was dead :) i`ll go back designing something better. thank you for the feedback. i might give it to abbadon later on with a few changes then :p but atm i want to make something for wraith king since he is one of my favorite heroes.
Lol concept... Let my viewers pick a hero for me to do a weapon for and brainstormed it on my stream. Got a rough idea sketched out and am going for it :D And here is the current progress... I think I am around 30,000 polycount right now, slowly working my way to around 4-5 million for this vertebrate probably...