Thanks again! I think you're right that they don't look great on that one but I think I have a better solution than getting rid of them altogether - The reason I don't want to do that is because then the roof would have a very sudden and straight edge - which is to fix their actual location which I seem to have messed up…
yeah zbrush is quite a beast out of the box and is nothing like any other app.. so while learning it you really have to throw anything you have learned from other packages out the window.. its a slow start but once you really dig into it, it will make more sense than max or maya.. i really hated the interface at first ..…
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
"If you want to dive back into the spirit of that era you'll get a kick out of the Vertex ebooks, still available to download." Cheers for sharing these are indeed gems, was oscillating between vfx and gamedev at the time so only had issue # 1 (cos of that mech on it's cover : ) also in my mind, not unreasonable too…
I have here a flat top hair style with all the modifiers turned off so it's just the base xgen. I'm attempting to smooth the top part but each guide adds a little hill. At first I had spare hair guides, which is usually the best way to go, but this only made the bumps bigger. Each guide I placed just made the hills…
Substance Designer has only pretty useless smart tiling similar to "detect edges" in Alchemist . ( 7:11 in the second video) As of Alchemist it has a few promising features like Content aware fill (9:47) and clone but I never found it really helpful . They both deteriorate somewhat natural look of photogrammetry scanned…
Joeriv: haha I might be one of the few 3d artists who actually enjoys UVs (at least the final fitting to 0-1 part). It's def a giant puzzle! Teh Splatt, Powermaennchen: Thx! Battlecow: Too kind! I actually liked my original version of the cockpit framing more but there was one big problem: It wasn't functional. Oops!…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max…
Title: Spirits of the Forest – Winter Light Genre: Animation · Fantasy · Mythology · Emotional Drama · Musical (Family audience · Christmas Special) Estimated runtime: 80 minutes AbraldeStudio launches The Spirits of the Forest on Kickstarter, a 3D animation project. It is an independent film inspired by Galician folklore…