Your text is unreadable, can you fix it? A good base for many textures is Always a Ambient Occlusion bake. If you want to be lazy, here are 2 scripts that can make this stuff easier http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture http://renderhjs.net/textools/ Maybe do some research on your own, I can…
dont know if FF has equivalent extension but o got a extension for opera that links the thumbnails in Google directly to the source images. pretty sure FF could do this to, since it is just a simple bit of javascript doing that, do you could either find a extension to do it, or get greasemonkey and find a userscript to do…
This will cause an error if you only have one object selected and posibly if you have nothing selected when you run the script. With only one object selected $ returns a single object. But with multiple objects selected it returns an array. In these cases its better to use 'selection' This always returns an array, even…
Thanks for that! Regarding the script I'm using rigify for some of them and there is actually a script for it in the asset store already. http://forum.unity3d.com/threads/90913-Rigify-to-Unity It strips out the junk while it loads but looking at the file sizes on the built asset list it's still bigger than I would expect…
You could use the specialized vs generalist argument within level design itself. Depending on the games studios make there's all sorts of jobs you can call level designer. And then there's the generalist level designer that does everything from initial blockout to final scripting. We actually found it pretty hard to find…
hello i need help solving a problem.I downloaded Proper plane over at scriptspot http://www.scriptspot.com/3ds-max/proportiona l-plane Not sure if it has to do with 64bits Max or Vista x64?Or Max 2010? The script was posted 2006 and i keep getting errors during 3ds startup. And the script notepad or whatever the name is…
Hey guys, I originally posted this in Mapcore but was recommended to post here... Wondering if any of you may have some insight on this... especially if you know max macro scripting... i want to be able to toggle between wireframe and flat shading, much like you can toggle between wireframe and smooth+highlights with F3.…
Rockstar North is currently seeking a highly talented Tools Programmer. The role will involve developing and maintaining all aspects of the export pipeline across multiple projects and platforms. Responsibilities * Familiarity with at least one next gen art pipeline. * Familiarity with at least one dcc package. * Strong…
Hey guys, so I spent my weekend to modify this little script I found over highend3d call interactive tool. The script was originally created by iconoklast. Basically what it does is makes (currently) extrude, merge, and bevel become more interactive. This means, you don't need to find the attributes in the channel box,…
Still trying to learn rigging in maya, i found a script called rigomatic that looks like it will help me with ik/fk (the stuff i can't figure out) but i'm still having problems, mainly with the orientation of my joints. http://www.3dcentral.com/rigomatic/rigomatic.html thats the documentation for the program, i've read all…