Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
there are 2 ways to get the round corners. 1: roundcorners node in the bump slot of a standard mat. Its a hidden shader so the quickest way to get it is a script--Create a Standard Material with a round corners shadermat = standardMaterial()mat.bumpEnabled = onmat.bumpMapAmount = 100mat.bumpMap =…
You can also save out the UI in max and load that into the new version. It won't save any custom scripts that you've installed and hopefully they've installed to the folder that arrangemonk talked about, if not you'll need to dig them out of the 3dsmax folder or reinstall them as per the scripts instructions and hope that…
Does someone know how to import multi sub directories with *.py and *.pyw files with python? For exemple to import my mel script lib I am using the following mel script code : // ================== global proc LoadLib (string $libsToLoad[]) { string $dir = `internalVar -userScriptDir` + "_SAMA_LIB/MEL/"; for ($lib in…
https://youtu.be/2nFzlEA4LEA This tutorial focuses on taking a dirty mesh from Blender into Zbrush and Keyshot. I created this mesh with a lot of boolean operations via a script by MasterXeon1001 called Hardops. This script is very useful in quickly chopping up your mesh. The problem is the geo can be really dirty and…
Okay I've hit brick wall with a script I'm working on. Essentially I'm checking that two objects have the same topology, so I'm using a morph and adding one to another and checking that it worked. originalMesh = $box01newMesh = $box003originalMeshCheck = copy originalMesh--Delete modifier because the original mesh already…
Thanks for the help Pixaeiro but I finally found an excellent script/plugin that does this effectively. Texture Atlas Generator. http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator?page=1 It can be used to subdivide your mesh using the UV cordinates of 1-0 in the Unwrap modifier. Though that isn't what it was…
SyncViewS, thanks for this very useful tool. I have one suggestion for wish list. Can you make a Skip edge/poly/vertex Loop and Skip Edge/Poly/Vertex Ring script, but my wish is script which lets a user select a couple of edges and it will continue the selection pattern around an edge ring or edge loop. PolyBoost has this…
@D_Choi @jose.fuentes Hey guys, so I think ya'll are in luck! I was also wanting to start from curves and convert to geo, at first I was using the maya's CVs to geo tool but that wasn't giving me much control with the results. I was shown this wonderful scripter named sizovalex, he has two scripts. One for grabbing and…
I don't know of any default option to transfer the specific setting (and transferring them all would probably end up making half the brushes useless), but it would be very simple to create a user interface button that sets the value so that you at least wont have to dive into several pallets. Just throw the button wherever…