Hi everyone. Found a bit more time to work on this. I made a little steam generator thingy for the back side of the house and worked on the textures for everything a bit more. I only just realized what light map resolution does, heh, so the lighting is coming along. Here's how it is at the moment. Here's a closer shot of…
I've been working on this little guy for a portfolio piece and was hoping to get some critical feedback on him. His tri count is almost 6k, with a 512x color, and I'm working on the spec.
Iv'e been working on a level in UDK based on footage from Samurai Jack. The biggest challenge I had was how to capture the feel and style of the original artists. To do this, I developed a custom lighting model that blended lighting information with a height map texture before sending it through a real-time color gradient.…