Manual alignment sucks. Avoid it when you can. Follow the lines and look for intersecting points. People are lazy so the angles of the intersecting lines are probably whole numbers and have some commonality. Start simple and work into the complexity. Avoid over complicating things. Lots of flat surfaces to hide tris and…
You have the right idea: the geometry intersects between the vertical segments of the cylinder. If you're happy with how it subdivides and it bakes down fine then it's passable. It all depends on how clean it needs to be and what you're using it for. Where you can run in to problems: the two vertical loops on either side…
Thanks for the response perna, For the sake of time I ended up keeping the body and spikes as separate geo. I've got a deadline and other projects also need my attention, so I decided to save time. But I'm aware my re-topo skills still need improvement, so I'd love to discuss it a bit. Ideally I wanted to keep them all as…
Lets take a quick look here, this was a very quick test to do, and i'll show a variety of results. First off, a nice proper sds model with uniform bevels on the edge. This is a simple mesh to create, and again like most issues in this thread, we just need to use enough geometry on the curve to get an accurate result. Link…
Hi everyone, I've spent quite a bit of time getting the following form correct: I'm talking specifically about the black bolt in the middle. It seems like a normal round bolt but with a number of cuts made out and a slanting edge upwards, which ends in a curve. After trying many different approaches, this is the best I've…
How would you guys go about making a thread pattern for a bolt? It will be baked down to a simple cylinder so floaters are an option. I have come up with 2 ways: I created a Helix and adjusted it around this cylinder and then used the Extrude modifier to get some size to it. This is it baked down, you can see the problem…
Yeah, I thought so as well, but I really wanted to do what I initially thought because "what if I need to model something like that in the future?" so I am trying to model it with panels atm. I honestly didnt know something like this existed. Saw it on tutorials, but didnt think it would work that way. Thanks for the…
Made up two of the objects that Alex posted. Went for the 8 sided cylinder on or in the ball. Took a few tries, as the first set I failed at Rule #1: examining the complex areas. The transition from sharp edged octagon to the spherical base (or from the octohole.. same shape really) was the problem bit. Tried both standard…
You either completely misunderstood my goal or I'm still horrible at communication. I want to create meshes that: - can have any shape that could possibly exist - are lightweight (to share, to load, to have in viewport) - easy to modify (no rebaking anything, no dependencies on specific software or plugins) - clean (easy…
@sandrokaza There's a couple of detailed write-ups for similar shapes on the previous page of this thread. The basic idea is to use the existing geometry as support loops by placing the intersecting geometry between the existing edge segments on the cylinder walls. There's more than one way to approach modeling this so the…