I'd recommend not trying to get down to this level of detail before getting the rough blocked shapes first. What software are you using? In ZBrush I'd advise you to stick to the lowest possible subdivision before getting to the next, but I don't know if there's something similar in what you're using (Mudbox perhaps?). Now,…
Your Technique for creating wrinkles and folds for example(i end up looking at thousands of references, shooting pictures of cloth, but even if i get the flow right it ends with not looking right). Another great thing to know would be how you achieve this "smooth" look on your models in ZBrush, i end up with many distorted…
hmmmm who does he remind me of`? can't say but i somehow think i know that face i'd personally try to balance out the hard and soft and detailled and stylized forms, right now its hard to see the direction you want to move in, you have some really hard and stylized shapes and then the rough contrast to the smooth but…