WIP viewport grabs of my custom Glock for my long term project, made with the proboolean method. (thread here http://polycount.com/discussion/168904/beardedmike-s-long-term-project-thread-ue4-cinematic#latest )
I am having fun with super fast rounds of Zbrush scratching! and bringing them to UE4 just to wondere inside/arround it in VR ! next step is to create a cheesy Substance mother mat! more shots in my sketchbook.
I've been quite busy at work so haven't made much progress but I managed to add some extra props, clean up a lot of noisy effects etc: Lots to do still, thread here: [UE4] GAS
Did some more work on this scene! Let me know what you think over at: http://polycount.com/discussion/177105/speedtree-and-ue4-foliage#latest (image removed by moderator for breaking the rules. please be considerate of download times.)
Textured via Substance Painter, rendered in UE4. Animation is procedural : what you type is what you get. More info in my dedicated thread : http://polycount.com/discussion/175829/exedre-project-machines-glitches-and-more/p1
UE4 Project. I'm currently having some monitor calibration issues, so I'm unsure if the colours are currently too saturated or not. I'm aiming for less saturated, and on my primary monitor it looks okay, but on my secondary it looks completely off.
Working on a personal remake of The Neverhood on UE4. Screenshot from Unreal the way it looks now (2 weeks in): I'm streaming all of it live on Twitch. :) I have a thread for the thing over here: http://polycount.com/discussion/comment/2508769#Comment_2508769
Made a new video. This time it's a timelapse - Dark Souls in UE4. Also if it helps a fellow polycounter, I used @"Jonas Ronnegard" brushes fairly extensively on the rock platform seen in the video. https://www.youtube.com/watch?v=4MoQEZGkQ9M&feature=youtu.be
muddling my way thru ue4 and SP working on this Monster Hunter-inspired character. Any feedback (particularly on the mats)? Its still wip, but overall I'm trying to balance a stylized feel with the more high-realism aspects of using PBR.
hey there! Just finished this girl and plan to put her into UE4 anytime soon more images here http://polycount.com/discussion/181001/alice-ingame#latest and yo can rotate her in viewer here http://https//www.artstation.com/artwork/e49kY