Actually this is my first post of work here. This is what I am working at right now, a character I designed for my university. Mix of an assassin and a bit post apocalypse. Still WIP of course and I need to learn to get it textured, rigged, skinned and a bit posed/animated. Lots of work and fun ahead :)
So much amazing stuff around here...so inspiring guys! Keep it up! A few days ago I jumped into hand painting stylized textures even if I can't draw at all...result so far (WIP). Just plain diffuse. Maybe going to make a practice thread...I've heard it helps :D
Really wanted to learn a bit of UDK, having only ever really used in-house engines and Cryengine before. I'm really impressed with the material stuff, but going back to baking lights feels like such a step backwards in terms of time wasted! Bounce lighting is nice but lightmaps are so tricky to work with. Still very WIP,…
Looks like there's some pinching on various parts of the stock. Might be better to show wips with a dark grey colour / high spec / high roughness / no background to see sub'd problems easier. If I see a thread or catch you on the hangouts I'll give more specific feedback :) I'm doing an eotech sight at the moment too;…
A WIP shot of a sculpt i’m doing based of Kekai Kotaki’s concept art for the Norn Stag Armor from Guild Wars 2. I didn't make the deadline, but I want to see the piece through to completion anyway. I’m Still plugging away at it. I’m starting to get into working on the secondary details. I’m looking forward to fleshing out…
hey polycount! I'm attempting to take on a piece of concept by Simon Stalenhag. I know many of you have seen his works around this internets last year: http://www.simonstalenhag.se/ specifically this piece: http://www.simonstalenhag.se/bilderbig/maltemann_1920_badge.jpg still a bit of a wip, I want to tighten up just a few…
Waw, so much awesome stuffs here polycount ! 2014 will be damn good :) It's been a while i haven't post here. I finaly find some time to work on my demons knights. Here is a wip of the first one, i'm having fun with rendering , but i really need to finish the highpoly, so i can move on the real time version ! Critics would…
Hi all, first post to Polycount! I recently picked up zBrush and have started a 'guinea pig' piece to find a decent workflow from sculpt to game ready model. If anyone has any tips/resources they think would help or if you could provide any one on one tips from time to time that would be even better! :) WIP image:…
@JPomeisl : That looks awesome ! I love the design :) I'm still playing with Unreal Engine 4, learning Blueprint scripting with the character I did for the Comicon ;) The grappling hook was a pain in the ass to implement with my limited knowledge, and it still super buggy, but now it's doing something, which is good :D…
Hi there ! Here's my current WIP. She's some kind of space soldier. I'm prety happy with her so far, but I need some constructive criticism on what I should improve, modify or tweak to make her better. I'm working on some gear for her too, but nothing I'm happy with to show you. Hope you'll like her. You can follow my…