I do! And i just wanted to post about it too! So i finished updating some of my old submissions and had some similar problems with normals and hard edges, and i must say Handplane helped A LOT. It's pretty easy and makes hell of a difference on stuff that should look hard-edged ingame, but due to 1 smoothing group lead to…
Finally added weapon to my Ancient Cultist collection that was made for polycount contest. I was feeling bad that it was lacking weapon :) Thanks guys for hint with new compiler issue, after importing SMD file everything went smooth, but at first I was really frustrated because of error after uploading FBX file :/ Workshop…
I have a problem with adding particles to my Kunkka sword. Every time I get this error message when trying to import the model: The WEARABLE ITEM model is using more than one material. Only one material is allowed for all the LODs in a model. Materials found: Material #25 Material #26 Material #27 Material #28 Material #29…
Is anyone else having GCFSCape get an error when trying to open and extract the latest dota2 test vpk files? I want to get back to finishing my courier since I have only anim tweaks and hitboxes left... if I cant extract the vpk files I cant test my courier in game. GCFScape used to work fine, it just seems the like the…
@Rik: I had a similar issue, but with the FBX exporter in Maya. I would select my bone and my model, and do "Export Selected" and it would give me the same error when trying to import. The only way I've gotten it tot work was to delete everything else in the scene (sucks) and then do "Export All". Could you elaborate…
Nice call on updating that sword Bronto, and love the gradients going on in your textures. Also i see you mention quads instead of tri in your requirements above? i hit a nice red error message if i dont work with a tricount on these. @paskie - would love to see a write up when you have the entire process down. Im yet to…
Yes, but you should always need to build with the idea that you are going to take away geo. It is just a thought-process you have to get used to. I'm giving you shortcuts to thinking, because I'm nice, but most learning is from trial and error. You have to make mistakes to make progress. You can also change 4 polygons into…
I tried to submit a weapon for juggernaut I've been working on today, but the publishing tool gives me the following error: Starting compile of Sword... CTargetMDL::Compile - GetOutputPath failed WARNING: CTargetZIP::Compile - Target 0 Compile Failed I'm guessing the output filename must be some kind of file path, but that…
If you're using max or zbrush, you can model using Nurms sub-d, smoothing by smooth-groups, and export that to Zbrush and reconstruct sub-divisions - that will retain your hard edges when you further sub-divide in Zbrush. If you're just using zbrush, I use a combination of Dam Standard and Trim Dynamic brushes to get hard…
I try to keep my gifs at 2mbs maximum to be allowed inside the steam workshop images I also use photoshop but I generate from a video on after effects, I try to make smaller loops with low framerate. I keep exporting on AE and inporting on photoshop till I like the result It is a trial and error method till I get to the…