I spent some of yesterday going though this thread for advice as I don't usually do any hard surface sub-d modelling and must say its a pretty invaluable source for information. Heres something I did as a high poly which I will generate a normal map soon (asset to be thrown into Unreal 3 engine). The model is based on a…
I'm sorry, I've just been trying to get this shape right for like 3 days now, it gets to me, I apologise if I came off as rude. I really do appreciate the help. It's my first assignment for the PR2 team and I already feel useless. @DKK I'm not really happy with half doing things. Especially when I get crits on like this…
here's my demonstration, could gone with less polys, but the thing is, it's a very simple shape and has a very simple solution. Pay careful attention to where you want your support edges, where you need them. And try to fit you're polycount to that. Less is more, but this was Lazy.. doing artstation challenge.. fast. . 1.…
Okay, thanks a lot. I tried the quad thing and it didn't really look good so I decided to just route it to the side in all quads... Polycount isn't really an issue yet so not sure why I was being so conservative anyway. I got the look I was after for the face on this guy, but the topology looks atrocious... Not sure if…
Her's a shape that i have trouble with wrapping my head around. I want the 3 small cylinders and the large outer ring to be one piece. Hardest part is for me that the small cylinders stick out a bit on the top, also keeping the inner edges of the large ring relatively hard. I guess i could just brute force it with lots of…
Go back 3-5 pages, and I have a couple of explanations. Go back 5-10, and I have more of those, and if you keep on going back you will find between 40-50 (at least) reasons on why this error occurs. Sorry if I sound like an asshole, it's not meant to come out like that. But this is a problem that gets asked almost every…
@miriamylam simply add more geometrie to you cylindicle form. you need this to get some supporting geometrie for your handle. here is how I would do this: 1. Start with your base but keep in mind how do you handle your support edge on ths cylindricle form 2. I know I would do this with double turbosmooth. So I started on…
This is really simple to do without using your method (even though i find your method real good). Just make a simple cylinder with right amount of geo, inset, extrude and voila. i took a cylinder with 28 sides.. more than enough, but depends on how much detail you want. 1. cylinder, make the right size, use the right…
I am a matter of hours away from purchasing my first proper computer, a nearly 3000€ machine built in large part thanks to the wealth of information regarding render requirements, functional hardware options, and suggested builds to be found on this website. Further searches led me here, to this thread. a thread started…
crasong, you start with way too many polys on that silhouette. You won't manage to make a clean shape in the other dimension. I don't remember how to perform meshsmooth in maya, but look for it. Keep the mesh simple (blocking) then subdivide it. This is the whole point of that thread, keep a manageable low poly that once…