I've found this "tutorial" on some pinterest a while ago: And I'm fascinated with this kind of breakdown. Does anyone know where I can find more? It helps a lot.
Does somebody knows where, in the million of posts in this forums, JFletcher did put a mini tutorial about making wood step by step? If my memory doesn't fail I'd swear I saw it on the Low Poly Thread but I've not been able to find that post. If someone knows where is it please post it here!! Also thanks for the tips…
Step1: Make Admin of popular community piss off the entire community Step2: Start topic on popular forum about migrating to non dictated forum Step3: When community agrees there should be a new forum, post link to your forum Step4: ? Step5: PROFIT Or just stick with the many awesome communities that are already out there…
Hi there, I'm fresh new here. I'm a 3D Artist and now working in a small game company. The experience I touching 2D and 3D softwares got 1 year plus. According to my researching, I found out a way of making a next-gen game assets myself but I'm not sure if this is the correct way. Oh ya, I'm a 3dsMax user. Here are the…
Hi there. I decided to get this out now. I may add a couple of more ones when I have cooled down a bit :) There are at the moment 8 different tutorials on materials and how I define them and some tricks I do on various surface types. Some of them involves sculpting in Zbrush and some are only Max or even Photoshop only. So…
May i have feedback on my sculpt and texturing. you can find me here : https://beacons.ai/itsakshaydilipKindly let me know what I can add to enhance detail and improve on the texture. please.
I'm going to talk a bunch about Level-of-Detail because I'm up waiting for a GDC flight. silly me. Documentation for your game should have the technical specs for LOD laid out. If not, documenting it would be great. Diminishing returns. You can only create lower LOD steps before they use more memory than not using them at…
A big important step I think a lot of people miss when going from stepped to spline is adjusting their timing. I think that is your main issue in this example as well We are in stepped for quite a long time and our eyes get very use to this snappy timing that results from having it in stepped - then we go to spline and it…
Hello! I try to learn how to paint good concepction in PS. This is my first 3 steps. No picked used in picture 2 and 3 and I dont repaint proportion from picture. One picture take me 1 hour. Next step will be full female figure. Step1: Step2: Step3: