""substance designer simple texturing step by step" free HD video is up on youtube ..almost ashamed of how simple my shader flow is https://www.youtube.com/watch?v=4gXq_6lAOec
Hey guys, I finally got around to actually painting. Got super busy with other work and whatnot. Anyway, here it is! And I'll post all the steps. Step 1 Step 2 Step 3 Step 4 Step 5 I'll post the finished version in a reply after this one.
In this thread you'll be able to see my steps while creating a 80's Sci-Fi-Skin for the Ak-47! Subscribe to this topic to stay up to date ! The skin is already in the Workshop ! Vote for it if you like it :) http://steamcommunity.com/sharedfiles/filedetails/?id=678596292 Have a nice day, yours sincerely, xVcenturionVx! <3…
Official Polycount Thread Quality Detection Method® Step 1: Does the thread have more than two or three pages? If yes, go to Step 2. Step 2: Is the thread locked? If no, go to Step 3. Step 3: Win!
The way he did it was, Step 1: Make low poly Low Poly Step 2: Import to zBrush Step 3: Sculpt details, (while retaining the overall shape) Step 4: Then bake maps using the low poly from step 1.