I'd imagine that there are a lot of Street Fighter players on Polycount. With Street Fighter V coming out early next year I'm getting pretty hyped. It would be cool to be able to play with some people in the Polycount community online or at an event gathering. I live in Los Angeles and I know the fighting community around…
Don't let it get to you, and I know it's really hard. I've not struggle with it too much in the past but with the release of SFV Ibuki some people made some effort to track my email / fb / twitter to send me message about how bad the character look. People on the internet are just way too intense about everything and often…
Update! Fixed some proportion issues, only slightly reduced the head and made the arms longer and baked out all the necessary maps for the clothes and body and I got carried away again and decided to try Substance Painter 2 to flesh out her uniform. Nothing final, just curious on how the final product would look like. I'm…
we've been talking about crono trigger at my office for the last 3 days and saw your concept art you did a few days ago....do justice to this piece please :) I suggest a few things when baking out Perhaps a shader similar to TF2/ SFV This will really make your characters diffuse pop nicely , definitely bright ambient…
@RyanB : I feel I need to jump in to attempt to clarify this. Yes, it makes UE-compatible structures confusing to *look* at, as the visual representation of the main joint axis will make them appear as going sideways. No, this doesn't prevent in any way a Blender>UE4 workflow. It is a pain if someone wants to create…
Another Capcom game to look at is SFV. Uses Unreal Engine 4 and all characters are driven by the same skeleton structure with different propotions. Also characters appearing as having different heights are actually just posed differently (Ryu and dictator are actually the same height). The mesh linking can be overridden…
Hey Everyone! I started this project about 2 weeks ago and I just remembered that I haven't been sharing the updates over on the forums. So here is a rough cut of development as it sits currently. I----------------------------------------------------------------------------------------------I In excitement of the upcoming…
Oh cool @throttlekitty , I wasn't aware of that one ! Gotta check it out. I love how these cheap B movies (or is that C ? Or Z ? :D ) really capture the gut churning feel of brutal mangas like Gunm. And I agree that it's not our place to "backseat art direct" the bright future/big eyes thing especially considering how easy…
@CaptainBlasto Thanks! That is an amazing list. Ill certainly be referring back to it. Im going to try to explain our thoughts, so far, on the different aspects you outlined. We are planning on having one character model for the main character, but with the option to change hair style/facial hair but limiting it to…