Hello everyone! I'm not sure if I'm creating this topic in the right place, but this site looks like exactly what I need! I did some low poly 3D back in Uni, but was ultimately convinced "I can't use this" and have been scared to learn it properly so abandoned it. No more!! I'm getting over demons and ready to head face…
Quick question when displaying your 3D models in a portfolio. I see a lot of people that put the poly or tri count for there low poly and high poly pieces. What or how should I put it if my low poly has say 4 ngons but my high poly only has polygons? (Due to reducing the count in low poly version) Also I’m terrible I mean…
Hello all, Polycount is currently working with BetaCon Game Expo, which is happening in Portland, Oregon next month. This is a general public event, not a professional developer event. This is aiming for the same sort of audience as PAX or a ComicCon rather than a GDC or E3 style event. We are currently planning on having…
Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
Im not sure if this is possible but thought here would be the best place to ask. I can see my poly and tri count as normal in viewport, but is there any way to keep it when the image renders? As it normally dissapears
Hello to all big and small polycounters!) I'm sorry for my english. I'm learning English as well as 3d modeling. I don't know a lot of people who works in game dev industry, so I've decided to ask here. I make a ChamferZone tutorial and try to do my best of it. The finish render wich was made by instructor (Tim Bergholz)…
Going back to this again. Doing all all my bakes in Substance Painter/Marmoset Toolbag 3 and everything looks cool everywhere until i try it inside Maya or Max and it get's these small x shaped artifacts. Now i know it's because i didn't triangulate before baking. Question is - is there a way to fix it in Maya/Max (Like…
Hey guys, I put a quick video together for anyone that is wondering a bit about the path that I took that got me into the games industry. Hopefully there are some take away you can use. Let me know if you have any questions. Video Link : https://youtu.be/eis_O34Q9Qo