Quick question when displaying your 3D models in a portfolio. I see a lot of people that put the poly or tri count for there low poly and high poly pieces. What or how should I put it if my low poly has say 4 ngons but my high poly only has polygons? (Due to reducing the count in low poly version) Also I’m terrible I mean…
Hi. I have a really large mesh (10 mill polys) and would like to use the 3D viewer to create a cage, but i can't because the limit seems to be around 8 mill. Anyone know if i can bypass this somehow?
Im not sure if this is possible but thought here would be the best place to ask. I can see my poly and tri count as normal in viewport, but is there any way to keep it when the image renders? As it normally dissapears
Going back to this again. Doing all all my bakes in Substance Painter/Marmoset Toolbag 3 and everything looks cool everywhere until i try it inside Maya or Max and it get's these small x shaped artifacts. Now i know it's because i didn't triangulate before baking. Question is - is there a way to fix it in Maya/Max (Like…
Hey guys, I put a quick video together for anyone that is wondering a bit about the path that I took that got me into the games industry. Hopefully there are some take away you can use. Let me know if you have any questions. Video Link : https://youtu.be/eis_O34Q9Qo
hi I'm new here and here is my character I created in Thomas Mahlers Character Creation Workshop. I hope you like it. criticism and questions are welcome :poly121: here are some pics:
Hello Polycount Community :) I am new in 3D modeling and game development & want to improve my skills and gain insights into the industry; I have a background in software engineering and have recently developed a keen interest in creating 3D assets for games. I would like your help on specific question. What are some…