Quick question when displaying your 3D models in a portfolio. I see a lot of people that put the poly or tri count for there low poly and high poly pieces.
What or how should I put it if my low poly has say 4 ngons but my high poly only has polygons? (Due to reducing the count in low poly version)
Also I’m terrible I mean TERRIBLE at 2D and drawing, so all my models are made from reference images and concept modeling I do before really starting (I wasn’t sure what the standard was so I didn’t/don’t want anyt Design in my portfolio that isn’t my own) because I can’t draw I would place basic shapes or sculpt the basic form then go from there.
Should I Mention it’s my own design even though I don’t have any drawings to back it up?
thanks!
Replies
When you are starting/learning as an artist I would recommend to never design things yourself. You can't create functional and well thought out designs unless you have the visual library of existing shapes/form in your head. Every single artist uses references, even professional designers..
You should watch every video on this channel imo.
https://www.youtube.com/watch?v=2N0C5mTZrLY
I use reference and a lot of other peoples concepts as a starting point; I just merge different ideas from each and focused on hard surface read material on subjects like mechanical engineering. But, each project I work on there is probably a hundred different references I'm looking at during design, some concept art, some are real life images and schematics.
The Ngons I'm currently mentioning are on a flat plane its reducing the polycount from 5 (might be 4) to 1 going throughout the rest of the model. Using 3ds max when Turbo smooth is active it switchs to polys but the low poly it has 5 points.