Replied to your CGTalk post. http://forums.cgsociety.org/showthread.php?t=61068&goto=newpost (linked to some tuts) Also poopinmymouth has a tut for this too, IIRC. http://www.poopinmymouth.com/tutorial/tutorial.htm
Here is my final entry of the character art test, i'm pretty satisfied with the result. Turnable, more images and breakdowns on the thread http://www.polycount.com/forum/showthread.php?t=100905&goto=newpost Presentation: Cheers
Farfarer has put together a script that does this for Modo users! I've been using it for a few days now and it works really nicely! http://forums.luxology.com/topic.aspx?mode=Unread&f=83&t=76447#NewPost
Hi, So in my game I have a player going through doors. Each time a door is open, it spawns a new room on the other side and the camera adjusts itself to the new room. The problem is that these doors/rooms go in different angles and directions and the player orientation doesn't update. For example, going into a door on the…
I went to the University of Glamorgan and did computer animation (it was near Pontypridd when I went, now the building is in Cardiff). I've lived in Cardiff for quite a few years and visited Swansea a number of times. Cardiff is great, but I have to admit Swansea is a bit of a dive. But in a way you make it what it is. And…
yep. though even if its free, its not enough for some people: http://forums.cgsociety.org/showthread.php?t=980310&goto=newpost Why complain about things being encrypted just because its free, should rather complain about things being commercial then free. But that's just me. :P
We are going to use the topic to dump in random pictures of stuff we are working on. Here are some of the other things we have been working on for the next release: Mummy by MrE, I am sure he will post here later himself. Golden city by me. Indoor sections by Sklare using my tex/modular meshes. We are looking for an…