Maybe look to join BFME reforged ? Also maybe there has been multiple shifts occuring that led our industry to this kind-of lack of cool project. Covid, where we stupidly increased recruitement hopping to solve a sudden, yet temporary peak of players. Layoffs then destroyed lots of studios, lots of good studios, some being…
Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
We need another run of those, I've knackered my hoody Today I went to see a bunch of students, talked to them about getting jobs and mucked around with their projects. I came away feeling pretty good about the future of the industry round here.
https://www.linkedin.com/pulse/industry-fortress-rogelio-olguin-ad2ac Recent article by @rogelio , worth a read! Lots of hard truths here, and I’ve personally experienced a lot of it. For me it’s been a great career. But I kind of fell into it, in a wholly different era. I wouldn’t even try if I was starting out today…
Hey everyone, just pushing forward with my portfolio and breaking into the environment art industry (plus trying to make a couple of bucks on Fab). This time around, I made a massive environment inspired by winter in my city. It took a massive toll on me, but here's the result. More details…
"Same goes to MoI or cad done models . Even if you have to re-do some tessellation parts projecting UVs back is usually simple and done together with vertex/split normals ." Yeah picking up on what gnoop said, a few industry guys I know of swear by CAD workflows which I suppose their inhouse pipelines may support i.e. CD…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…