https://www.linkedin.com/pulse/industry-fortress-rogelio-olguin-ad2acRecent article by
@rogelio , worth a read!
I’m going to say something that a lot of people won’t like, but it needs to be said; especially for students and aspiring game artists. Breaking into a top AAA studio or Top VFX Company right out of college is almost impossible. Not “hard.” Not “rare.”
…
Lots of hard truths here, and I’ve personally experienced a lot of it.
For me it’s been a great career. But I kind of fell into it, in a wholly different era. I wouldn’t even try if I was starting out today though, unfortunately.
Replies
Honestly there needs to be more studios and more leaders. Games are supposedly a red ocean market, but it doesn't really act like one which is strange to me. Studio heads consistently say and do absolutely dumbass shit which allows indie/AA to gain a foothold, but thanks to them I guess, and keep it up?
It's kind of crazy to be in that position. Like, imagine if we were talking about anything else, and the situation was something like "dentists should probably branch out and learn podiatry". For the hiring situation to be so bad the advice is basically just "don't do the thing you're actually gunning for" is really dire.
Senior artists with a decade or more under their belt likely have the experience to go off and become independent, forming their own studios, which in turn means more jobs, lower barrier to entry, less nepotism, and less power concentrated in the hands of few.
This is more the case at studios that have stability because of core projects having large audiences.
One other issue I noticed is that the industry has a lot of young unmarried professionals, so this demographic doesn't have the incentive to demand more and this ends up being the opposite extreme to the long term employee who started a family in their mid 40's and its nearing the end of his career in his 50's.
It is easy and lucrative for studios to keep the teams small with low wages and outsource as much as possible.
Consumers also have shorter attention spans so there is more emphasis on live service games and while innovation is praised and can be a breakout success larger studios prioritising shareholder returns don't often see it as sustainable strategy.