Try and get some more depth in there. Everything seems to be a very neutral tone, push your brights and your darks that way things will stand out. Because right now the it seems very flat, since it's so low poly that's inevitable but the texture is supposed to hide the flatness and in your case it's not yet. Specifically…
Working on a hammer and feedback would be great. The fabric handle-wrap is what I am least happy with at the moment. Might as well ask while I am here, but having used hard surface modelling for the hammer head part in Max, the topology seemed problematic to the sculpting. Am I doing this wrong or is this just one of those…
Hey, im working on this hammer and im pretty happy so far. However, i feel like there is something missing on the top part (the hammer head), but i cant quite put my finger on it. It feels very low poly, but at the same time that is how it looks in the reference. Any critiques and tips would be appreciated. (This will be a…
Hey,i'm new to this forum and kinda new to real 3D works.I've been messing around for enough now and decided i should go "deeper".Anyway here is a high poly hammer I worked on. Here is the concept used CLICK ME made by Dan Scott. I'm not gonna do any further developement into it because i made it with Blender and i want to…
Definitely agree with this. It looks like you understand lighting based on the details you've painted on the hammer (all the metal work and whatnot), but it looks like you're fighting the geometry of the model. Instead, embrace it and use the geometry to help accentuate the form of the hammer. Excuse the crude paintover,…
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Gir, I don't think that that is the hammer of sigmar. The emblems are completely different along with the entire hammer itself. The hammer of Sigmar has a skull, this one has a Griffin, for example. The texture looks good. Could use a little bit of reflection on it to make it bling.
Can someone tell me if there is a setting in order to view all your textures from a distance in Hammer Editor. I want to take screenshots of the entire room without the textures disapearing when I zoom out. Thanks and I apoligize if this is a noob question but this is the first time I have used Hammer and did Google,…
I was expecting this: Seems that you werent really clear on the concept on where you were going with this. Suggest you draw some hammers, see how they will work out, make a few with a lower polycount, and more consistent edgeflow/polygon distribution. Now you have one big menacing block with VERY sharp edges, and they pop…
Hey Guys, So what is a knight without his sword? :poly105: Always bothered me Omniknight was given a hammer, honestly, what knight wields a hammer? Well, now he can be properly equipped and look good doing it =) Honestly this was just a test run for the process. I had never brought a model into Dota 2 before and wanted to…