It's no secret how amazing this game looks. Since I seem to have an obsession with sculpting pillars and rocks, I feel trying my hand at creating an environment for this game would be fun. Considering the skill level of the artists who worked on this game, I have the following goals for this project; 1 ) Don't botch it…
@TitsYeah I've got a thumbrace for tendonitis and muscle strain which does help when I'm in the zone 'forgetting' to take breaks although that's on top of carpal tunnel in both wrists plus right forearm long term ligament / muscle strain possibly damage, a result of commuting to work via motorbike alongside…
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
Well.. when you said in the other thread you are modeling for 6 years.. and then "complains" about people doesn't show you the best models for your task (which you got paid for).. then this could be read/seen as.. weird. And people might think to spent there free time otherwise. Think about it.. :tongue: Happy blending.…
Well I was able to create such blocky siluette but that was it. Its got those curves and so and it needs to be connected together somehow I dont know how. I definitely look stupid as hell
Hey! Looking for a 1 off that could lead to more work eventually. I have the main character modelled already setup in Unity. I'll provide a animation character sheet later. I'll list the set of work need, please DM me a quote here on PC. These don't have to be super amazing atm, it's for a nice looking proof of concept.…
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
(above here is my Discord for this, which should make it a lot easier to find me!) I am looking for someone who can make 3d models of Touhou characters and simply does it for fun! Do not worry, I am not expecting Ultra 3k PS5 graphics, so tbh even PS1 or Nintendo 64 level at best is perfectly fine! I will gladly credit you…
That is awesome, glad you like it. Some sexy rifle you got there! :) Feel free to report issues or suggestions. The main reason this tool exists is the lack of support from PureRef and issues many friends and myself had with it. If you got a huge reference library, I highly recommend to test the Tag system. The images with…