In addition to using one's imagination to create horror and forcing him/her to relate with what's happening (meaning that the subject facing the horror in the movie or game is an average joe/jane), I think that a solid background story for evertyhing builds the horror up even more. If I made a horror game, I would concept…
After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…
Trailer Released! Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chells Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chells Legend, Im not quite sure how many parts there will be but whatever it takes…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
Big Media Release! Hi,my name is Generalvivi and I am the creator of Chell's Legend. This project has been due for quite some time and the moment has finally arrived to reveal some media. This release will mark the beginning of what I'm calling the media chain reaction. I'm really excited to finally show off some…
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Yeah, I don't feel like Child of Light was intended for kids at all. Its a fairy tale, sure, but not all fairy tales are made for kids. If I had a kid, I certainly wouldn't give them Child of Light. Although its a different genre, I can't help but think of The Puppeteer when I think about Child of Light. it seemed to nail…
+1 ^^ A great read if people want to dive deeper: Self Shadow: Blending in Detail by Colin Barré-Brisebois and Stephen Hill. And a free tool to combine normal maps, by James @Farfarer O’Hare: RNM Normal Map Combiner "A little Python/OpenGL app for combining tangent space normal maps together. Uses the Reoriented Normal Map…
As part of my new project, I created a remaster of the iconic location - the "5to2" cafe from Silent Hill 1. My goal was to preserve the dark atmosphere of the original while enhancing the visual quality. I'll be glad if you leave you like on my art station - www.artstation.com/artwork/bgOQlv