Hello Guys! :) I started a new project for my portfolio and decided to post my work in progress here to get feedback and tips and push myself more. On Pinterest, I found this picture of an alley that inspired me. This is also a great opportunity to work more on foliage since I tend to model only indoor environments and…
Hey Folks, I want to share my latest render with you. It's a dirty back alley in Neo-Tokyo. The render was done with Marmoset Toolbag 2 and a small Photoshop post. C&C welcome. Have an awesome day ;)
I have started a new environment based on a run down urban alley. The scene will be compiled in UDK for final presentation. Prop presentation is done in Marmoset. I created one prop all the way to completion in hopes that i can use it as a style guide but before i go on i would love some input.
i have been working on this alley way piece for a few weeks now, i haven't been able to spend as much time as i would have liked on this so far but i will hopefully be dedicating more of my time to it now. These are the props i have made for it so far.
These are the assets I created for my environment scene “Street Alley”, rendered in Unreal Engine. All the assets are high quality, similar to what you would see on a AAA game title and they’re optimized to run on VR/AR platforms too. There’s several LODs available. https://www.artstation.com/artwork/0XKYNy
guys this is my first asset is made for unity store , i did'nt sell much on this i appreciate any critiques , regards quality and price https://assetstore.unity.com/packages/3d/environments/urban/urban-stylized-modular-alley-pack-112092
I've been working on a alley scene in MagicaVoxel for a while now, and realized I had quite a backlog of renders. Since I'm making new ones pretty regularly, gonna use this space to keep all the daily progress. Here's the original little piece I made that the big scene is based on. Don't have progress shots for this one.…
Hi, I just made this realtime scene in UE5 with Lumen. Almost all textures and smaller objects are from Megascans. Buidlings, stairs etc are made in Blender. It's loosely based on "Gotham alley" in Hastings, England. I tried to make a realistic scene, lighting setup is based on photos I found of this place. Please let me…
Hi everyone!, A week ago i finished my Venice Alley Game Environment which i made for the Dintober 2020 Challange, and i wanted to hear your opinion on it! I took care about the modelling, texturing and lighting :) https://www.artstation.com/artwork/48EXoY Thank you for your time! many greetings, Martin